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CASE STUDY / 01LIVE STREAMING · SOCIAL

Max Live Pro
in production.

A high-engagement live product built around dependable rooms, audience presence, creator tools, and moderated realtime interaction.

50K+users
Liveproduct
Realtimestreaming
01 / CONTEXT

The product

A high-engagement live product built around dependable rooms, audience presence, creator tools, and moderated realtime interaction. The work sits at the intersection of product thinking, mobile delivery, and the dependable system behavior required in a production environment.

02 / CHALLENGE

Make complexity feel clear

Support responsive live rooms, permissions, audience state, and social interaction reliably at real user scale.

03 / APPROACH

Design the whole journey

Separated media transport into LiveKit while a Go backend owns authentication, room permissions, live state, Redis-backed viewer counts, roles, business rules, and moderation.

04 / ARCHITECTURE

A deliberate system path

The architecture keeps responsibilities explicit from the client through service boundaries and stateful infrastructure.

Flutter
Go API
LiveKit
Redis
Moderation
05 / RESULT

Built for real use

A production live streaming experience serving more than 50,000 users across fast-moving realtime journeys.

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